Ultimate Coder Challenge Week 2 – Uncovering the Strengths of the Perceptual Hardware
7 groups have simply completed week 2 of the Ultimate Coder Challenge, building showcase perceptual processing applications about a Lenovo Yoga 13 which usually demonstrate the type of interaction capability which can be built into a Ultrabook, plus possibly the running program inside the future.
I’m included with all the judging of the Ultimate Coder event plus each week you’ll discover an update from me because I analyse the groups progress.
This is week 2. The groups presented their application tips last week plus I was genuinely very amazed at the level which all of the groups had set their targets. There’s about red-flag to report yet aside from which – Wow!
You will discover all the Ultimate Coder posts here
All the Perceptual Computing posts here
Peter O’ Hanlon – UI frameworking
Peter is composing a kind-of sequencer for picture modifying called Huda as well as the modifying procedure might include gesture control. In this weeks post Peter gets into several UI shape function plus kicks off his coding with all the Windows Presentation Foundation along with a playlist of rock music. Peter’s application differs from others here because he’s beginning from scratch thus it’s significant to receive which UI appropriate first-time. There’s no technique he has time to return plus change it later.
There’s many code for we to dive into when you’re coding inside WPF thus check which out. Get a consider his videos too. It’s all here inside the Week 2 Post.
Code Monkeys – Combination inputs
As a reminder, the Code Monkeys are adding gesture help to 1 of their games. The Code Monkeys have been considering UI aspects too despite them having a screen-based design absolutely inside spot. Maybe you could call it ‘user interaction’ rather of ‘user interface’ here. Code Monkeys is searching at eye-tracking because a method to decouple the weapon aim within the centre of the screen. This sounds advantageous, however how? If it functions you’ll be capable to consider the enemy inside the game plus then give a gesture to start shooting. I love which idea of combining gestures yet when it’s not exact or not sensitive it can kill the game completely. Read the Week 2 post here
Simian Squared – Clay Reality
Balancing realism plus fun is discussed inside the Simian Squared update now plus I think they’re proper considering there’s no method to 100% represent a lump of clay about a potters wheel with all the hardware we’ve got here. There’s no haptic suggestions plus there will be inaccuracies, mistakes plus latency to deal with. Simian Squared have taken about a complex jobs here however the processing force of the Ultrabook will absolutely enable. I wouldn’t be amazed when they hit the limits a some instances too.
Simian Squared give a full rundown of their thoughts inside this Week 2 post.
Eskil Steenberg – Betray is alive.
Eskil (AKA Quelsolaar) is building an input framework for consumer interfaces. It can provide generic positional information irrespective of the input whether it’s mouse or hand-gesture. I’m surprised at the level of what’s going about here however I’m moreover trying to imagine what’s going to come out at the finish. Will this be a showcase application or can it be a platform about that showcase applications have to be built before you could see the strengths of Perceptual Computing?
Eskil has coded himself from a large amount of function this week though plus inside his Week 2 post you’ll discover a lot of detail along with a link to the plugin-enabled collection he’s developing. BETRAY_H has started!
Sixense – Rag Doll Blues
Story of the week! How gutted need Sixense been whenever they saw a movie, presented at a big unique product release, which echoed precisely the idea they had planned for the Ultimate Coder challenge.
They slept about it. Came back to analyse what had been presented plus decided which they had a greater idea; More interactive plus more realistic control of the puppets.
There’s certain wonderful knowledge into gesture control issues inside the Sixense Week2 post plus inspite of the shock event we receive the impression they’re actually excited regarding their project that I’m certain will rub off found on the final project.
Lee has hit about anything I find very interesting. By utilizing 3D information within the cameras Lee want’s to create a video meeting session utilizing representations of the authentic individual. Not just might this be fun to play with however, it has certain more severe applications inside terms of bandwidth reduction for movie conferencing.
In testing, Lee has proven his idea can function by testing the 3D information plus checking frame rates. He’s happy with progress plus is moving forward with a greater representation of the face upcoming week.
Lee’s week 2 post involves a movie demo plus is available here.
Kiwi Catapult Revenge is a game that’s going to utilize sensor input from a smartphone, had-tracking input through the perceptual processing hardware plus utilize which to control a game inside a browser window. That’s a great deal of technologies along with a great deal of levels of software. Will the Ultrabook have enough force to continue or might it become the bottleneck?
It appears which the 3D level info within the camera is above expectations plus Brass Monkey are today planning to test plus track pupil movement that is anything I don’t think anybody is expecting. It adds more complexity though as well as the clock is ticking yet the team appears effectively organised.
You may read the Week 2 post here plus even try out a easy scene movement demo.
It’s good to find all groups generating wise progress. There haven’t been any main issues plus all of the groups appear confident with their targets. The just red-flag I need to fly is for Eskil that must consider how he’s going to showcase the perceptual processing attributes with his framework. Has he budgeted time for demo software? On the positive side we’re seeing wise suggestions found on the strengths of the hardware as well as the possibility of eye-tracking.
Important hyperlinks for the Intel Ultimate Coder Challenge: Going Perceptual Competition
Full disclosure – We are being compensated for content connected to the Ultimate Coder plus to attend an Intel event. We have committed to posting at minimum when per week about this topic plus judging the final applications. All posts are 100% created plus edited by Ultrabooknews.